"The last bot to leave the proving grounds will be touted as the king of Sumo Bot. It's the semi-finals and the bot that wins this match will move on to the finals. Bender the right hook Sumo bot has been undefeated for the past year and will face the new bot around the block, Simmba. Simmba has been crushing the veterans with his funny tactics and now has made this far to the tournament. This match is one to remember..."
Simmba is a fully autonomous bot that has 3 modes:
Attack, Defend, and Funny.
These modes are controlled through Bluetooth
Simmba has Motion Tracking capability with the use of 3 Ultrasonic Sensors and a Tower Pro SG90 servo. If Simmba detects you, he will either follow you or run away.
Simmba has a cheap trick up his sleeve to win his matches. This trick is a 4Ohm 3-watt speaker that produces "Funny" sounds to distract his opponents.
Simmba can produce emotions on an SSD1306 Display dependent on his playstyle.
Though Simmba had to be made within a 3-week time limit, he is a strong yet deadly sumo bot. He shouldn't be taken lightly.
If given more time to work on the project. I would work on making the motion tracking smoother.